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#include <iostream>
#include <cmath>
#include <ctime>
#include <cstdlib>
#include <string>
using namespace std;
struct hero {
unsigned char x;
unsigned char y;
};
struct enemy {
unsigned char x;
unsigned char y;
};
int random(int n) {
return rand() % n;
}
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
int main(int argc, char** argv) {
cout << "Welcome to Dungeon Crawl. You have been thrown down here and must reach the exit which is marked by an X. Watch out for traps and enemies. " << endl;
bool hero_win = false;
int l, m, o;
srand(time(NULL));
unsigned char maze[10][10] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 0, 3, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 3, 1},
{1, 3, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 3, 0, 0, 1},
{1, 0, 3, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 4, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
};
hero logan;
logan.x = 1;
logan.y = 1;
enemy joe;
joe.x = 6;
joe.y = 2;
enemy brian;
brian.x = 2;
brian.y = 5;
enemy liam;
liam.x = 4;
liam.y = 8;
char key = 0;
while(key != 'q') {
if(hero_win = true) {
for(int y = 0; y < 10; y ++) {
cout << endl;
for(int x = 0; x < 10; x++) {
if(x == logan.x && y == logan.y) {
cout << (unsigned char)'P';
} else if(x == joe.x && y == joe.y) {
cout << (unsigned char)'E';
} else if(x == brian.x && y == brian.y) {
cout << (unsigned char)'E';
} else if(x == liam.x && y == liam.y) {
cout << (unsigned char)'E';
} else if(maze[y][x] == 1) {
cout << (unsigned char)'#';
} else if(maze[y][x] == 0) {
cout << (unsigned char)'.';
} else if(maze[y][x] == 3) {
cout << (unsigned char)',';
} else if(maze[y][x] == 4) {
cout << (unsigned char)'X';
}
hero_win = false;
}
}
}
cout << endl;
cout << "To move upwards press 'W', left 'A', down 'S', right 'D': ";
cin >> key;
if(key == 's' && logan.y < 9 && maze[logan.y + 1][logan.x] != 1) {
logan.y++; system("cls");
}
if(key == 'w' && logan.y > 0 && maze[logan.y - 1][logan.x] != 1) {
logan.y--; system("cls");
}
if(key == 'a' && logan.x > 0 && maze[logan.y][logan.x - 1] != 1) {
logan.x--; system("cls");
}
if(key == 'd' && logan.x < 9 && maze[logan.y][logan.x + 1] != 1) {
logan.x++; system("cls");
}
if(maze[logan.y][logan.x] == 3) {
cout << "You have run into a trap. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[joe.y] && maze[logan.x] == maze[joe.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[brian.y] && maze[logan.x] == maze[brian.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if (maze[logan.y] == maze[liam.y] && maze[logan.x] == maze[liam.x]) {
cout << "You have been defeated by an enemy. GAME OVER." << endl;
system("PAUSE");
exit(1);
}
if(maze[logan.y][logan.x] == 4) {
cout << "You win the game! You have discovered the treasure. Good job! " << endl;
system("PAUSE");
exit(1);
}
l = random(4) + 1;
if(l == 1 && maze[joe.y + 1][joe.x] != 1 && maze[joe.y + 1][joe.x] != 3) {
joe.y++; system("cls");
}
if(l == 2 && maze[joe.y - 1][joe.x] != 1 && maze[joe.y - 1][joe.x] != 3) {
joe.y--; system("cls");
}
if(l == 3 && maze[joe.y][joe.x - 1] != 1 && maze[joe.y][joe.x - 1] != 3) {
joe.x--; system("cls");
}
if(l == 4 && maze[joe.y][joe.x + 1] != 1 && maze[joe.y][joe.x + 1] != 3) {
joe.x++; system("cls");
}
m = random(4) + 1;
if(m == 1 && maze[brian.y + 1][brian.x] != 1 && maze[brian.y + 1][brian.x] != 3) {
brian.y++; system("cls");
}
if(m == 2 && maze[brian.y - 1][brian.x] != 1 && maze[brian.y - 1][brian.x] != 3) {
brian.y--; system("cls");
}
if(m == 3 && maze[brian.y][brian.x - 1] != 1 && maze[brian.y][brian.x - 1] != 3) {
brian.x--; system("cls");
}
if(m == 4 && maze[brian.y][brian.x + 1] != 1 && maze[brian.y][brian.x + 1] != 3) {
brian.x++; system("cls");
}
o = random(4) + 1;
if(m == 1 && maze[liam.y + 1][liam.x] != 1 && maze[liam.y + 1][liam.x] != 3) {
liam.y++; system("cls");
}
if(m == 2 && maze[liam.y - 1][liam.x] != 1 && maze[liam.y - 1][liam.x] != 3) {
liam.y--; system("cls");
}
if(m == 3 && maze[liam.y][liam.x - 1] != 1 && maze[liam.y][liam.x - 1] != 3) {
liam.x--; system("cls");
}
if(m == 4 && maze[liam.y][liam.x + 1] != 1 && maze[liam.y][liam.x + 1] != 3) {
liam.x++; system("cls");
}
}
return 0;
}
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