copy constructor overloaded is ambiguous

Ok so I felt like I followed my book and professor's videos pretty well, but I keep getting an ambiguous error on my copy constructor. How do I fix an ambiguous error?

Error message:

test.cpp: In copy constructor ‘Circle::Circle(const Circle&)’:
test.cpp:281:38: error: call of overloaded ‘Shape()’ is ambiguous
Circle::Circle(const Circle &circleIn)
^
test.cpp:281:38: note: candidates are:
test.cpp:29:1: note: Shape::Shape(int)
Shape::Shape(int sidesIn = -1)
^
test.cpp:23:1: note: Shape::Shape()
Shape::Shape()


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#include <iostream>
#include <cmath>
using std::cout;
using std::endl;

class Shape
{
protected:
   int numSides;

public:
   Shape();               //default constructor
   Shape(int);               //constructor with parameter
   Shape(const Shape &);   //copy constructor
   ~Shape();               //deconstructor
   double area();           //to be overridden by child classes
   double perimeter();       //to be overridden by child classes
   int getSides();           //returns the number of sides
};


//default constructor
Shape::Shape()
{
   numSides = -1;
}

//normal case constructor
Shape::Shape(int sidesIn = -1)
{
   numSides = sidesIn;
}

//copy constructor
Shape::Shape(const Shape &shapeIn)
{
   numSides = shapeIn.numSides;
}

//deconstructor
Shape::~Shape()
{
   // << "Shape deconstructor has run." << endl;
}

//function that will be typically overrided by childs function
double Shape::area()
{
   return -1;
}

//function that will be typically overrided by childs function
double Shape::perimeter()
{
   return -1;
}

//function that returns the number of sides
int Shape::getSides()
{
   return numSides;
}

class Triangle : public Shape
{
private:
   double side1;
   double side2;
   double side3;

public:
   Triangle();                           //default constructor
   Triangle(double, double, double);   //constructor with parameters
   Triangle(const Triangle &);           //copy constructor
   ~Triangle();                       //deconstructor
   double area();                       //returns area
   double perimeter();                   //returns perimeter
   void incSides(int);                   //increases each side recursively n times
   double getSide1();                   //returns side1 value
   double getSide2();                   //returns side2 value
   double getSide3();                   //returns side3 value
};

//default constructor
Triangle::Triangle() : Shape(3)
{
   side1 = -1;
   side2 = -1;
   side3 = -1;
}

//normal case constructor w/default values
Triangle::Triangle(double side1In = -1, double side2In = -1, double side3In = -1) : Shape(3)
{
   side1 = side1In;
   side2 = side2In;
   side3 = side3In;
}

//copy constructor
Triangle::Triangle(const Triangle &triangleIn)
{
   side1 = triangleIn.side1;
   side2 = triangleIn.side2;
   side3 = triangleIn.side3;
}

//deconstructor
Triangle::~Triangle()
{
   //cout << "Rectangle deconstructor has run.";
}

//increases each side recursively n times
void Triangle::incSides(int n)
{
   if (n == 1)
   {
       return;
   }
   incSides(n - 1);
   side1 += side1;
   side2 += side2;
   side3 += side3;
}

//calculates and returns area
double Triangle::area()
{
   if (side1 == -1 || side2 == -1 || side3 == -1) return 0;
   else
   {
       double s = (side1 + side2 + side3) / 2;
       double area = sqrt(s* (s - side1)*(s - side2)*(s - side3));
       return area;
   }
}

//calculates and returns perimeter
double Triangle::perimeter()
{
   if (side1 == -1 || side2 == -1 || side3 == -1) return 0;
   else
   {
       return side1 + side2 + side3;
   }
}

//getters for testing
double Triangle::getSide1()
{
   return side1;
}

double Triangle::getSide2()
{
   return side2;
}

double Triangle::getSide3()
{
   return side3;
}

class Rectangle : public Shape
{
private:
   double side1;
   double side2;

public:
   Rectangle();                   //default constructor
   Rectangle(double, double);       //constructor with parameters
   Rectangle(const Rectangle &);   //copy constructor
   ~Rectangle();                   //deconstructor
   double area();                   //returns area
   double perimeter();               //returns perimeter
   void incSides(int);               //increases each side recursively n times
   double getSide1();                   //returns side1 value
   double getSide2();                   //returns side2 value
};

Rectangle::Rectangle() : Shape(4)
{
   side1 = -1;
   side2 = -1;
}

//normal case constructor w/default values
Rectangle::Rectangle(double side1In = -1, double side2In = -1) : Shape(4)
{
   side1 = side1In;
   side2 = side2In;
}

//copy constructor
Rectangle::Rectangle(const Rectangle &rectangleIn)
{
   side1 = rectangleIn.side1;
   side2 = rectangleIn.side2;
}

//deconstructor
Rectangle::~Rectangle()
{
   //cout << "Rectangle deconstructor has run.";
}

//increases each side recursively n times
void Rectangle::incSides(int n)
{
   if (n == 1)
   {
       return;
   }
   incSides(n - 1);
   side1 += side1;
   side2 += side2;
}

//calculates and returns area
double Rectangle::area()
{
   if (side1 == -1 || side2 == -1) return 0;
   else
   {
       return side1 * side2;
   }
}

//calculates and returns perimeter
double Rectangle::perimeter()
{
   if (side1 == -1 || side2 == -1) return 0;
   else
   {
       return (2 * side1) + (2 * side2);
   }
}

//getters for testing
double Rectangle::getSide1()
{
   return side1;
}

double Rectangle::getSide2()
{
   return side2;
}

class Circle : public Shape
{
private:
   double radius;

public:
   Circle();                   //default constructor
   Circle(double);               //constructor with parameter
   Circle(const Circle &);       //copy constructor
   ~Circle();                   //deconstructor
   double getRadius();           //returns radius
   void setRadius(double);    //sets radius
   double area();               //returns area
   double perimeter();           //returns perimeter
   void incSides(int);           //increases length of the radius recursively n times
};

Circle::Circle() : Shape(0)
{
   radius = -1;
}

//normal case constructor
Circle::Circle(double radiusIn = -1) : Shape(0)
{
   radius = radiusIn;
}

//copy constructor
Circle::Circle(const Circle &circleIn)
{
   radius = circleIn.radius;
}

//deconstructor
Circle::~Circle()
{
   //cout << "Circle deconstructor has run.";
}

//gets radius
double Circle::getRadius()
{
   return radius;
}

//sets radius
void Circle::setRadius(double radiusIn)
{
   radius = radiusIn;
}

//returns area
double Circle::area()
{
   if (radius == -1) return 0;
   else
   {
       return 3.14 * (radius * radius);
   }
}

//returns perimeter
double Circle::perimeter()
{
   if (radius == -1) return 0;
   else
   {
       return 2 * 3.14 * radius;
   }
}

//increases length the radius recursively n times
void Circle::incSides(int n)
{
   if (n == 1)
   {
       return;
   }
   incSides(n - 1);
   radius += radius;
}

int main()
{
   //circle tests
   Circle newCircle = Circle(2);
   cout << "newCircle radius is: " << newCircle.getRadius() << endl;
   newCircle.incSides(3);
   cout << "newCircle radius is: " << newCircle.getRadius() << endl;
   std::cin.get();

   //rectangle tests
   Rectangle newRectangle = Rectangle(2, 3);
   cout << "newRectangle side1, side2: " << newRectangle.getSide1() << " , " << newRectangle.getSide2() << endl;
   newRectangle.incSides(3);
   cout << "newRectangle side1, side2: " << newRectangle.getSide1() << " , " << newRectangle.getSide2() << endl;
   std::cin.get();

   //triangle tests
   Triangle newTriangle = Triangle(5, 5, 5);
   cout << "newTriangle side1, side2, side3: " << newTriangle.getSide1() << " , " << newTriangle.getSide2() << " , " << newTriangle.getSide3() << endl;
   cout << "newTriangle's area: " << newTriangle.area() << endl;
   newTriangle.incSides(3);
   cout << "newTriangle side1, side2, side3: " << newTriangle.getSide1() << " , " << newTriangle.getSide2() << " , " << newTriangle.getSide3() << endl;
   std::cin.get();

   return 0;
}
Last edited on
Your copy constructors for Circle, Triangle, Rectangle, need to call a Shape constructor. They don't know which one to call. See how your default constructors specify which Shape constructor to call? Do that on the copy constructors too.
Wow, that seemed so much easier than I thought. Thanks Moschops
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