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#include <iostream>
#include <string>
#include <iomanip>
#include <cstdlib>
#include <ctime>
using namespace std;
//*****MENU*****
void menuOptions (int x){
cout << "****Welcome to Game Menu****"<<endl;
cout << "Your starting money is " << x << endl;
cout << "Select Game:"<<endl;
cout << "Game 1 Slot Machine - Press 1"<<endl;
cout << "Game 2 - Press 2"<<endl;
cout << "Game 3 - Press 3"<<endl;
cout << "View Game Stats - Press 4"<<endl;
cout << "Exit - Press 5" <<endl;
}
//*****MENU*****
int main()
{
int userInput;
menuOptions(100);// recall Game Menu from void
cin >> userInput;
if (userInput ==1){ //User decides to play Playing slots game
cout<< "Playing Slots"<<endl;
//*****************functioning Slot machine code********************
enum Options {TOMATO, ORANGE, APPLE, PINEAPPLE, STRAWBERRY, GRAPES};
const int MILIDELAY = 1; //defines the delay in miliseconds as a constant
const int NUMSPINS = 50; //defines the number of time to spin the slot machine as a constant
string outputOptions(Options x); //Returns the string equivalent of the enum type Options value
void getPos(Options& x); //This function cycles through the Options values
void delay(); //delays the output by the number of miliseconds as defined by the constant MILIDELAY
void spinMachine(Options& one, Options& two, Options& three); //Simulates the spinning of the slot machine for a specifed number of spins as defined by NUMSPINS
void getStopOrder(int& first, int& second, int& last);
int main()
{
//defines three spinning position each starting with a different value
Options posOne = TOMATO;
Options posTwo = APPLE;
Options posThree = GRAPES;
char userChoice = 'z';
while(userChoice != 'n')
{
spinMachine(posOne, posTwo, posThree); //spins the slotmachines positions
cout<<"\nWould you like to spin again? (y/n): ";
cin>>userChoice;
//FORCE a WIN!
if (posOne==APPLE && posTwo==APPLE && posThree==APPLE){
cout<< "\nYou Win!";
}
//FORCE A WIN
}
return 0;
}
string outputOptions(Options x)
{
//Returns the string equivalent of the enum type Options value
switch (x)
{
case TOMATO:
return "TOMATO";
break;
case ORANGE:
return "ORANGE";
break;
case APPLE:
return "APPLE";
break;
case PINEAPPLE:
return "PINEAPPLE";
break;
case STRAWBERRY:
return "STRAWBERRY";
break;
case GRAPES:
return "GRAPES";
break;
}
}
void getPos(Options& x)
{
//This function cycles through the Options values
//each time it is called it increments to the next Options value and
//starts from the beginning of the list when it reaches the end of the list
if (x == GRAPES)
x = TOMATO;
else
x = static_cast<Options>(x+1);
}
void delay()
{
//delays the output by the number of miliseconds passed
clock_t endWait = clock () + MILIDELAY;
while (clock() < endWait) {} //do nothing
}
void spinMachine(Options& posOne, Options& posTwo, Options& posThree)
{
int first, second, last;
int count = 0;
//determines how many spins to stop the first and second position to stop before the last.
//numStopFirst must be greater than numStopSecond
int numStopFirst = 20, numStopSecond = 10;
while (count <= NUMSPINS)
{
//randomly determine which position to stop first, second, and last
getStopOrder(first, second, last);
//determines how long to spin each position based on their stop order
if (first == 1)
{
if (count <= NUMSPINS-numStopFirst)
{
getPos(posOne);
}
if (second == 2)
{
if (count <= NUMSPINS-numStopSecond)
getPos(posTwo);
getPos(posThree);
} else
{
if (count <= NUMSPINS-numStopSecond)
getPos(posThree);
getPos(posTwo);
}
} else if (first == 2)
{
if (count <= NUMSPINS-numStopFirst)
{
getPos(posTwo);
}
if (second == 3)
{
if (count <= NUMSPINS-numStopSecond)
getPos(posThree);
getPos(posOne);
} else
{
if (count <= NUMSPINS-numStopSecond)
getPos(posOne);
getPos(posThree);
}
} else
{
if (count <= NUMSPINS-numStopFirst)
{
getPos(posThree);
}
if (second == 2)
{
if (count <= NUMSPINS-numStopSecond)
getPos(posTwo);
getPos(posOne);
} else
{
if (count <= NUMSPINS-numStopSecond)
getPos(posOne);
getPos(posTwo);
}
}
//increments the value of Options each time the loop is execute
//getPos(posOne);
//getPos(posTwo);
//getPos(posThree);
delay(); //delay the execution of the cout statement by the number of miliseconds as defined by the constant MILIDELAY
//displays the value of each position on the same line in the conole
cout<<"Spinning: "<<setw(15)<<outputOptions(posOne)<<setw(15)<<outputOptions(posTwo)<<setw(15)<<outputOptions(posThree)<<"\r";
count++; //increments count so that the loop can terminate
}
}
void getStopOrder(int& first, int& second, int& last)
{
//randomly determines the order in which to stop spinning each position
srand(time(0));
first = rand()%3+1;
last = rand()%3+1;
if (first == last)
{
if(last == 3)
{
last = 1;
second = 2;
} else
{
last = last +1;
if (last == 3)
second = 1;
else
second = last + 1;
}
} else if ( first == 1)
{
if (last == 2)
second = 3;
else
second = 2;
} else if ( first == 2 )
{
if (last == 3)
second = 1;
else
second = 2;
} else
{
if (last == 1)
second = 2;
else
second = 1;
}
}
}
if (userInput ==4)// user decides to View Game stats
{
// execute part 2 of project objective; view game 1,2,3 stats menu with option to delete
char selection;
cout<<"\n Game Menu";
cout<<"\n========";
cout<<"\n A - Game 1 Slot Machine Stats";
cout<<"\n M - Game 2 Stats";
cout<<"\n D - Game 3 Stats";
cout<<"\n X - Delete User";
cout<<"\n F - Return to Main Menu";
cout<<"\n P - Exit";
cout<<"\n Enter selection: ";
// read the input
cin>>selection;
switch(selection)
{
case 'A' :
case 'a' :
cout<< "\n*****Game 1 Stats******";
cout<< "Name" <<" Highest Score "<< "Rank"<<endl;
cout<< "Cool Man" <<" 230 "<< " 1 "<<endl;
cout<< "Best Name" <<" 200 "<< " 2 "<<endl;
cout<< "Bang Bang" <<" 150 "<< " 3 "<<endl;
cout<< "Press D to Delete Player"<<endl;
break;
case 'M' :
case 'm' :
cout<< "\n*****Game 2 Stats******";
cout<< "Name" <<" Highest Score "<< "Rank"<<endl;
cout<< "Cool Man" <<" 60 "<< " 1 "<<endl;
cout<< "Best Name" <<" 30 "<< " 2 "<<endl;
cout<< "Bang Bang" <<" 20 "<< " 3 "<<endl;
cout<< "Press D to Delete Player"<<endl;
break;
case 'D' :
case 'd' :
cout<< "\n*****Game 3 Stats******";
cout<< "Name" <<" Highest Score "<< "Rank"<<endl;
cout<< "Cool Man" <<" 100 "<< " 1 "<<endl;
cout<< "Best Name" <<" 90 "<< " 2 "<<endl;
cout<< "Bang Bang" <<" 50 "<< " 3 "<<endl;
cout<< "Press D to Delete Player"<<endl;
break;
case 'X' :
case 'x' :
cout<< "\n*****Deleting Game Stats******";
// I need help on this.
break;
// other than A, M, D and X...
default : cout<<"\n Invalid selection, Program Crashed";
// no break in the default case
}
cout<<"\n";
if (userInput==2){
cout << "Playing Game 2"<<endl;
}
if (userInput==3)
{
cout << "Playing Game 3"<<endl;
}
return 0;
}
}
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