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#include<iostream.h>
#include<conio.h>
#include<string.h>
#include<stdio.h>
struct entity
{
char name[20];
int hp, atk, def,len,lvl,hpmax,defmax;
entity(char a[],int q,int x, int y, int z,int e)
{
len=q;
for(int i=0;i<len;i++)
name[i]=a[i];
hp=x;
atk=y;
def=z;
lvl=e;
hpmax=hp;
defmax=def;
}
void output()
{
cout<<"\nName of entity : ";
cout.write(name,len);
cout<<"\nHealth : "<<hp<<"/"<<hpmax;
cout<<"\nAttack : "<<atk;
cout<<"\nDefence : "<<def<<"/"<<defmax;
}
void attack(int a,char b[],int k)
{
int g;
if(a<=def)
g=1;
else g=a-def;
clrscr();
cout<<endl;
cout.write(b,k);
cout<<" attcked ";
cout.write(name,len);
cout<<" !"<<endl;
cout.write(name,len);
cout<<" received "<<g;
hp=hp-g;
if(hp<0)
hp=0;
cout<<" damage and has health: "<<hp<<" now remaining";
cout<<"\nPress any key to continue...";
getch();
}
int defend()
{
def=def+1;
return 1;
}
void levelup()
{
cout<<"\n Congratulations ";
cout.write(name,len);
cout<<"!!, You have levelled up!!";
lvl++;
int h,v;
h=1;
cout<<"\n Select 3 stats to be increased!!";
cout<<"\n Press 1 for Health, 2 for Attack and 3 for Defence";
cout<<"\n Choose wisely as any mistake will not be reverted!!";
while(h<4)
{
cin>>v;
while(v<1||v>3)
{
cout<<"\nPlease enter valid choice!!";
cin>>v;
}
if(v==1)
{
hpmax+=5;
hp+=5;
}
if(v==2)
atk+=3;
if(v==3)
{
defmax+=2;
def+=2;
}
h++;
}
cout<<"\n Your stats are now.."<<endl;
cout<<"\n Health :"<<hp<<"/"<<hpmax<<" Attack :"<<atk<<" Defence :"<<def<<"/"<<defmax;
}
};
int main()
{
clrscr();
char player[20];
cout<<"Welcome to Player vs Skeleton V 1.0"<<endl;
cout<<"Enter Your Name, Player"<<endl;
gets(player);
entity obj0(player,strlen(player),20,4,1,1);
entity obj1("Skeleton",8,13,3,0,1);
int n,o,xp,xpdiff,win;
n=o=xp=0;
do
{
switch(n)
{
case 0:clrscr();
cout<<"Press 1 to view your stats"<<endl;
cout<<"Press 2 to view skeleton stats"<<endl;
cout<<"Press 3 to Attack"<<endl;
cout<<"Press 4 to Defend"<<endl;
cin>>n;
while(n<1||n>4)
{
cout<<"\nPlease enter a valid choice";
cin>>n;
}
break;
case 1:clrscr();
n=0;
cout<<"Player Stats:"<<endl;
obj0.output();
cout<<"\nPress any key to go back..."<<endl;
getch();
break;
case 2:clrscr();
n=0;
cout<<"Skeleton Stats:"<<endl;
obj1.output();
cout<<"\nPress any key to go back..."<<endl;
getch();
break;
case 3:obj1.attack(obj0.atk,obj0.name,obj0.len);
if(obj1.hp==0)
{
n=6;
win=1;
}
else
n=5;
break;
case 4:o=obj0.defend();
if(obj0.hp==0)
{
n=7;
}
else
n=5;
break;
case 5:obj0.attack(obj1.atk,obj1.name,obj1.len);
if(o==1)
{
obj0.def=obj0.defmax;
o=0;
}
if(obj0.hp==0)
{
n=7;
}
else n=0;
break;
case 6:cout<<endl;
cout.write(obj1.name,obj1.len);
cout<<" has been defeated!!"<<endl;
xpdiff=(((obj1.lvl/obj0.lvl)+5)*3);
xp=xp+xpdiff;
cout.write(obj0.name,obj0.len);
cout<<" has gained exp "<<xpdiff<<" and has "<<xp<<" exp now"<<endl;
while(xp>=((obj0.lvl)*10))
obj0.levelup();
win=1;
n=8;
break;
case 7:cout<<"\nYou were defeated...";
cout<<"\nYour journey ends here.";
cout<<"\nThanks for playing!";
n=8;
break;
default:cout<<"Program error!!"<<endl;
break;
}
}while(n<8);
if(win==1)
cout<<"\nCongratulations! you have won! Unfortunately this is as far as the game goes...";
getch();
return 0;
}
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