I fugured it out myself finally after 3 days lol
Apr 14, 2008 at 1:27am UTC
For anyone who looked at my code and thought I might of just been stupid or something, here is what I got to work for me and what I was trying to do with it.
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#include <iostream>
#include <vector>
#include <algorithm>
#include <ctime>
#include <windows.h>
#include <cstdlib>
using namespace std;
vector<int > roll;
int myRoll[5];
const int NUMDICE = 5;
const int NUMSIDES = 6;
int getScore(int score)
{
sort(roll.begin(), roll.end());
for (int i =0; i < 5; i++)
{
cout << roll[i];
score = score + roll[i];
}
return score;
}
int displayRoll()
{
int myNewRoll[5];
for (int i =0; i < 5; i++)
{
myNewRoll[i] = roll[i];
cout << myNewRoll[i];
}
return myNewRoll[5];
}
int main()
{
char keepIn;
char keep;
srand((unsigned )time(NULL));
for (int i = 0; i < NUMDICE; i++)
{
myRoll[i] = (rand() %NUMSIDES) +1;
cout << myRoll[i];
}
cout << endl << endl;
cout << "keep dice 1 ?" << endl;
cin >> keepIn;
keep = toupper(keepIn);
if (keep =='Y' )
{
roll.push_back(myRoll[0]);
}
else if (keep == 'N' )
{
myRoll[0] = 0;
}
cout << endl << endl;
cout << "keep dice 2 ?" << endl;
cin >> keepIn;
keep = toupper(keepIn);
if (keep =='Y' )
{
roll.push_back(myRoll[1]);
}
else if (keep == 'N' )
{
myRoll[1] = 0;
}
cout << endl << endl;
cout << "keep dice 3 ?" << endl;
cin >> keepIn;
keep = toupper(keepIn);
if (keep =='Y' )
{
roll.push_back(myRoll[2]);
}
else if (keep == 'N' )
{
myRoll[2] = 0;
}
cout << endl << endl;
cout << "keep dice 4 ?" << endl;
cin >> keepIn;
keep = toupper(keepIn);
if (keep == 'Y' )
{
roll.push_back(myRoll[3]);
}
else if (keep == 'N' )
{
myRoll[3] = 0;
}
cout << endl << endl;
cout << "keep dice 5 ?" << endl;
cin >> keepIn;
keep = toupper(keepIn);
if (keep == 'Y' )
{
roll.push_back(myRoll[4]);
}
else if (keep == 'N' )
{
myRoll[4] = 0;
}
cout << endl << endl;
sort(roll.begin(), roll.end());
cout << endl << endl;
for (int i = 0; i < 5; i++)
{
cout << myRoll[i];
}
cout << endl << endl;
int myRoll2[5];
int newDice;
newDice = 5 - roll.size();
for (int i = 0; i < newDice; i++)
{
myRoll2[i] = (rand() %NUMSIDES) +1;
cout << myRoll2[i];
roll.push_back(myRoll2[i]);
}
cout << endl << endl;
int score;
cout << endl << endl;
cout << endl << getScore(score) - newDice << endl;
cout << endl << endl;
system("pause" );
return 0;
}
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