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#include <iostream>
#include <string>
#include <vector>
using namespace std;
#include <windows.h>
struct Projectile
{
int y,x;
};
const int MAP_SZ=24;
HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
int Counter,Dounter,Thounter;
bool hitted=false;
int ShipCordx=40,ShipCordy=20;
static char Rof=0;
string Holder;
string Ship[]=
{
" ^ ",
" /| |\\ ",
"/_| |_\\",
" /*\\ "
};
string EShip[]=
{
" .---. ",
" _/__~0_\\_ ",
"(_________)",
};
struct ESpaceShip
{
int y,x;
int health;
char direction;
bool IsHit(int ycoord,int xcoord)
{
if(xcoord>=x && xcoord<=x+10)
if(ycoord>=y && ycoord<=y+2)
return (EShip[ycoord-y][xcoord-x]!=' ');
return false;
}
};
vector<ESpaceShip> EnemyShips;
ESpaceShip NewShip;
string StarField[]=
{
" . . ",
" ",
" . ",
" . ",
" . . . ",
" ",
" . . ",
" . ",
" . . . . ",
" ",
" ",
" . . ",
" . . ",
" . . ",
" . . ",
" ",
" . ",
" . ",
" ",
" . . ",
" ",
" . ",
" ",
" . . . . ",
" ",
" . ",
" . . ",
" . ",
" . ",
" ",
" ",
" . ",
" . ",
" . . ",
" . ",
" . ",
" ",
" ",
" ",
" . . ",
" . ",
" . ",
" . ",
" ",
" . "
};
string Map[MAP_SZ]=
{
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
};
vector<Projectile> PlayerProjectiles;
vector<Projectile> EnemyProjectiles;
Projectile Shoot;
void Afisare()
{
for(Counter=0;Counter<MAP_SZ;Counter++)
cout<<Map[Counter]<<endl;
}
void Controale()
{
if(GetAsyncKeyState(VK_RIGHT))
if(ShipCordx!=73)
ShipCordx++;
if(GetAsyncKeyState(VK_LEFT))
if(ShipCordx!=0)
ShipCordx--;
if(GetAsyncKeyState(VK_DOWN))
if(ShipCordy!=20)
ShipCordy++;
if(GetAsyncKeyState(VK_UP))
if(ShipCordy!=1)
ShipCordy--;
if(!GetAsyncKeyState(VK_SPACE)) Rof=3;
if(GetAsyncKeyState(VK_SPACE))
if(Rof++ %3==0)
{
Shoot.x=ShipCordx+1;Shoot.y=ShipCordy;
if(Shoot.y>0)
PlayerProjectiles.push_back(Shoot);
Shoot.x=ShipCordx+5;Shoot.y=ShipCordy;
if(Shoot.y>0)
PlayerProjectiles.push_back(Shoot);
}
}
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