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by guestgulkan
Printer Stream
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[8 replies] Last: Ah yes, good call on that one. (by moorecm)
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by kempofighter
Passing arrays to and from functions safely and securely
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[13 replies] Last: I wanted to follow up with an example that demonstrates why the std::... (by kempofighter)
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by Blitz Coder
My way to make a game map in the console.
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[5 replies] Last: I would create this helper: struct Coord { typedef short va... (by jsmith)
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by tajendra
Top 10 tips for code porting c/c++
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[13 replies] Last: Surely there's more to porting than that. No mention of how to deal w... (by kbw)
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by tajendra
Inline function Advantages, Disadvantages, Performance and User Guidelines ? (1,2)
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[29 replies] Last: But still if we talk about portable code we cant always rely on compi... (by imi)
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So you want to program games? (1,2) |
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[33 replies] Last: Apparently there are lots of jokes on noobs wanting to code a game ht... (by Bazzy)
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Linked Lists |
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[6 replies] Last: Error: in C, a Node* isn't valid. That should be struct Node* .... (by chrisname)
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by Blitz Coder
User made database for learning c++?
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[4 replies] Last: I was just mentioning it because to me, it seems clear that Player::He... (by chrisname)
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by jsmith
When to pass parameters by value, reference, and pointer
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[9 replies] Last: The difference between passing by const reference and by value is one ... (by jsmith)
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by jsmith
The clone pattern
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[1 reply] : In order to copy an object, you have to know at compile time the obj... (by hamsterman)
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by mcleano
Member Initialization List over Assignment
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[7 replies] Last: There is a difference in C++ between initialization and assignment ... (by jsmith)
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by unoriginal
An alternate to using getch()
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[9 replies] Last: Like I said, it's only unreadable to me because WinAPI is unreadable t... (by chrisname)
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by gcampton
Guide to Common Standards (1,2,3)
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[45 replies] Last: I am yet to work in such in environment so I failed to see it being s... (by kempofighter)
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by blackcoder41
random tips and tricks that might be useful
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[9 replies] Last: well if you're using code::blocks, there is a plugin called AStyle ak... (by chrisname)
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by gcampton
Enabling GodMode on Windows 7
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[7 replies] Last: [quote=DrChill]how do all these easter eggs get found? People who ... (by gcampton)
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by jsmith
C++ type erasure
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[15 replies] Last: Another reason to use type erasure, as a colleague put it: when the t... (by jsmith)
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by jsmith
Copy constructors, assignment operators, and exception safe assignment
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[3 replies] Last: Sure. It just means that if you, the programmer create some type Fo... (by jsmith)
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by blackcoder41
c++ and java differences (1,2)
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[22 replies] Last: So do I. Not doing so is asking for memory leaks and such. (by chrisname)
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