User profile: Mulligan911

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User name:Mulligan911
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Implicit type conversion and time measurement
I'm implementing a game loop in `c++` using the `timeGetTime` function like below: [code] //...

Game loop and time measurement
There is the function `Sys_Milliseconds`: int curtime; int Sys_Milliseconds (void) ...

Time calculation in the main game loop.
Ok, but what's for applying the mask?

Time calculation in the main game loop.
There is the code in the Quake 2 main game loop implementation: [code] if (!initialized) { /...

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User: Mulligan911

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