Exceptions
Exceptions provide a way to react to exceptional circumstances (like runtime errors) in our program by transferring control to special functions called 
handlers.
To catch exceptions we must place a portion of code under exception inspection. This is done by enclosing that portion of code in a 
try block. When an exceptional circumstance arises within that block, an exception is thrown that transfers the control to the exception handler. If no exception is thrown, the code continues normally and all handlers are ignored.
An exception is thrown by using the throw keyword from inside the try block. Exception handlers are declared with the keyword 
catch, which must be placed immediately after the try block:
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  | 
// exceptions
#include <iostream>
using namespace std;
int main () {
  try
  {
    throw 20;
  }
  catch (int e)
  {
    cout << "An exception occurred. Exception Nr. " << e << endl;
  }
  return 0;
}
  | 
An exception occurred. Exception Nr. 20  |  | 
 
The code under exception handling is enclosed in a 
try block. In this example this code simply throws an exception:
A throw expression accepts one parameter (in this case the integer value 
20), which is passed as an argument to the exception handler.
The exception handler is declared with the 
catch keyword. As you can see, it follows immediately the closing brace of the 
try block. The catch format is similar to a regular function that always has at least one parameter. The type of this parameter is very important, since the type of the argument passed by the throw expression is checked against it, and only in the case they match, the exception is caught.
We can chain multiple handlers (catch expressions), each one with a different parameter type. Only the handler that matches its type with the argument specified in the throw statement is executed.
If we use an ellipsis (
...) as the parameter of 
catch, that handler will catch any exception no matter what the type of the 
throw exception is. This can be used as a default handler that catches all exceptions not caught by other handlers if it is specified at last:
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try {
  // code here
}
catch (int param) { cout << "int exception"; }
catch (char param) { cout << "char exception"; }
catch (...) { cout << "default exception"; }
  |  | 
 
In this case the last handler would catch any exception thrown with any parameter that is neither an 
int nor a 
char.
After an exception has been handled the program execution resumes after the 
try-catch block, not after the 
throw statement!.
It is also possible to nest 
try-catch blocks within more external 
try blocks. In these cases, we have the possibility that an internal 
catch block forwards the exception to its external level. This is done with the expression 
throw; with no arguments. For example: 
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try {
  try {
      // code here
  }
  catch (int n) {
      throw;
  }
}
catch (...) {
  cout << "Exception occurred";
}
  |  | 
 
Exception specifications
When declaring a function we can limit the exception type it might directly or indirectly throw by appending a 
throw suffix to the function declaration:
 
  | 
float myfunction (char param) throw (int);
  |  | 
 
This declares a function called 
myfunction which takes one argument of type 
char and returns an element of type 
float. The only exception that this function might throw is an exception of type 
int. If it throws an exception with a different type, either directly or indirectly, it cannot be caught by a regular 
int-type handler.
If this 
throw specifier is left empty with no type, this means the function is not allowed to throw exceptions. Functions with no 
throw specifier (regular functions) are allowed to throw exceptions with any type:
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int myfunction (int param) throw(); // no exceptions allowed
int myfunction (int param);         // all exceptions allowed 
  |  | 
 
Standard exceptions
The C++ Standard library provides a base class specifically designed to declare objects to be thrown as exceptions. It is called 
exception and is defined in the 
<exception> header file under the 
namespace std. This class has the usual default and copy constructors, operators and destructors, plus an additional virtual member function called 
what that returns a null-terminated character sequence (
char *) and that can be overwritten in derived classes to contain some sort of description of the exception.
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// standard exceptions
#include <iostream>
#include <exception>
using namespace std;
class myexception: public exception
{
  virtual const char* what() const throw()
  {
    return "My exception happened";
  }
} myex;
int main () {
  try
  {
    throw myex;
  }
  catch (exception& e)
  {
    cout << e.what() << endl;
  }
  return 0;
}
  | 
My exception happened.  |  | 
 
We have placed a handler that catches exception objects by reference (notice the ampersand 
& after the type), therefore this catches also classes derived from 
exception, like our 
myex object of class 
myexception.
All exceptions thrown by components of the C++ Standard library throw exceptions derived from this 
std::exception class. These are:
| exception | description | 
| bad_alloc | thrown by new on allocation failure | 
| bad_cast | thrown by dynamic_cast when fails with a referenced type | 
| bad_exception | thrown when an exception type doesn't match any catch | 
| bad_typeid | thrown by typeid | 
| ios_base::failure | thrown by functions in the iostream library | 
For example, if we use the operator 
new and the memory cannot be allocated, an exception of type 
bad_alloc is thrown:
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try
{
  int * myarray= new int[1000];
}
catch (bad_alloc&)
{
  cout << "Error allocating memory." << endl;
}
  |  | 
 
It is recommended to include all dynamic memory allocations within a try block that catches this type of exception to perform a clean action instead of an abnormal program termination, which is what happens when this type of exception is thrown and not caught. If you want to force a 
bad_alloc exception to see it in action, you can try to allocate a huge array; On my system, trying to allocate 1 billion 
ints threw a 
bad_alloc exception.
Because 
bad_alloc is derived from the standard base class 
exception, we can handle that same exception by catching references to the 
exception class:
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  | 
// bad_alloc standard exception
#include <iostream>
#include <exception>
using namespace std;
int main () {
  try
  {
    int* myarray= new int[1000];
  }
  catch (exception& e)
  {
    cout << "Standard exception: " << e.what() << endl;
  }
  return 0;
}
  | 
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